﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Coolzon.Realtime.Contracts.CommandData
{
    /// <summary>
    /// 请求鼠标交互数据
    /// </summary>
    [Serializable]
    public class ReqMouseEventData
    {
        public string SceneName { get; set; }
        /// <summary>
        /// 组件名称
        /// </summary>
        public string PartName { get; set; }

        /// <summary>
        /// 事件源名称
        /// </summary>
        public string EventSource { get; set; }

        /// <summary>
        /// 鼠标X坐标
        /// </summary>
        public double PointX { get; set; }

        /// <summary>
        /// 鼠标Y坐标
        /// </summary>
        public double PointY { get; set; }
    }
}
